>From 001f6eb747eccbabc352c802ba6ef466145d649b Mon Sep 17 00:00:00 2001
From: Shashank Pathipati <shashank.pathip...@multicorewareinc.com>
Date: Fri, 2 May 2025 10:01:57 +0530
Subject: [PATCH] Fix crash in hist-scenecut for high bit-depth builds

---
 source/encoder/slicetype.cpp | 7 +++++--
 1 file changed, 5 insertions(+), 2 deletions(-)

diff --git a/source/encoder/slicetype.cpp b/source/encoder/slicetype.cpp
index 2cbf95237..edf2b00d9 100644
--- a/source/encoder/slicetype.cpp
+++ b/source/encoder/slicetype.cpp
@@ -1562,13 +1562,16 @@ void LookaheadTLD::calculateHistogram(

 {
     *sum = 0;
+    uint8_t shift = X265_DEPTH - 8;

     for (uint32_t verticalIdx = 0; verticalIdx < inputHeight; verticalIdx += 
dsFactor)
     {
         for (uint32_t horizontalIdx = 0; horizontalIdx < inputWidth; 
horizontalIdx += dsFactor)
         {
-            ++(histogram[inputSrc[horizontalIdx]]);
-            *sum += inputSrc[horizontalIdx];
+            pixel val = inputSrc[horizontalIdx] >> shift;
+            X265_CHECK(val < HISTOGRAM_NUMBER_OF_BINS, "Pixel value out of 
allocated histogram range. This will lead to memory corruption.\n");
+            ++(histogram[val]);
+            *sum += val;
         }
         inputSrc += (stride << (dsFactor >> 1));
     }
--
2.49.0

Attachment: 0001-Fix-crash-in-hist-scenecut-for-high-bit-depth-builds.patch
Description: 0001-Fix-crash-in-hist-scenecut-for-high-bit-depth-builds.patch

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