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Date : 2020/01/23 18:25
Browser : Mozilla/5.0 (X11; Linux x86_64; rv:68.0) Gecko/20100101
Firefox/68.0
IP-Address : 87.147.75.43
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Old Revision:
https://wiki.x2go.org/doku.php/wiki:development:glx-xlib-workaround?rev=1579803758
New Revision:
https://wiki.x2go.org/doku.php/wiki:development:glx-xlib-workaround
Edit Summary: [Approach]
User : uli42
@@ -9,10 +9,14 @@
===== Approach =====
Use a wrapper/proxy library provided by Mesa. The applications will use the supplied libGL.so, which in turn uses the lib interface to talk to the X server (nxagent) rather than the GLX interface. From the applications' perspective, they have GLX 1.4.
- Please note: the instructions below are not current anymore since mesa now mainly uses meson for building, athough still offerings scons. Please consult https://mesa3d.org/llvmpipe.html for a description how to
compile the required library. Note that those instructions are incomplete as of
Mesa 19.3.2, you need to call meson with some further parameters:
+
+ ===== Mesa 19 and newer =====
+ Please note: the instructions below are not current anymore since Mesa now mainly
uses meson for building. Please consult https://mesa3d.org/llvmpipe.html for a basic
compilation instruction. Since those instructions will not work out of the box
(Error: "gallium-xlib conflicts
+ with any dri driver") as of Mesa 19.3.2 you need to call meson with some
further parameters:
<code>
+ $
$ meson -D glx=gallium-xlib -D gallium-drivers=swrast -D platforms=x11 -D dri3=false -D dri-drivers="" -D vulkan-drivers="" -D buildtype=release -D optimization=3
$ ninja
</code>
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