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Date        : 2020/01/23 18:25
Browser     : Mozilla/5.0 (X11; Linux x86_64; rv:68.0) Gecko/20100101 
Firefox/68.0
IP-Address  : 87.147.75.43
Hostname    : p57934B2B.dip0.t-ipconnect.de
Old Revision: 
https://wiki.x2go.org/doku.php/wiki:development:glx-xlib-workaround?rev=1579803758
New Revision: 
https://wiki.x2go.org/doku.php/wiki:development:glx-xlib-workaround
Edit Summary: [Approach] User : uli42

@@ -9,10 +9,14 @@
 ===== Approach =====
Use a wrapper/proxy library provided by Mesa. The applications will use the supplied libGL.so, which in turn uses the lib interface to talk to the X server (nxagent) rather than the GLX interface. From the applications' perspective, they have GLX 1.4. - Please note: the instructions below are not current anymore since mesa now mainly uses meson for building, athough still offerings scons. Please consult https://mesa3d.org/llvmpipe.html for a description how to
compile the required library. Note that those instructions are incomplete as of 
Mesa 19.3.2, you need to call meson with some further parameters:
+ + ===== Mesa 19 and newer =====
+ Please note: the instructions below are not current anymore since Mesa now mainly 
uses meson for building. Please consult https://mesa3d.org/llvmpipe.html for a basic 
compilation instruction. Since those instructions will not work out of the box 
(Error: "gallium-xlib conflicts
+ with any dri driver") as of Mesa 19.3.2 you need to call meson with some 
further parameters:
 <code>
+ $ $ meson -D glx=gallium-xlib -D gallium-drivers=swrast -D platforms=x11 -D dri3=false -D dri-drivers="" -D vulkan-drivers="" -D buildtype=release -D optimization=3
 $ ninja
 </code>

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