Thanks. I found what seems to be a satisfying workaround, disabling the access to the Nvidia-provided libGL.so through
export LD_LIBRARY_PATH=/usr/lib64 thus using the system-provided libGL.so, which is what seems to be done on VSphere with the virtual graphic "vmware" driver. At least I am able to run the software I want to run - I need a more detailed opinion from a coworker, but from what I can see the workaround seems to be satisfying. Robert Grasso | System engineer T +33 (0)4 56 38 08 33 | F +33 (0)4 56 38 08 30 [email protected] | www.altair.com Altair | Innovation Intelligence ® > -----Original Message----- > From: Walid MOGHRABI [mailto:[email protected]] > Sent: Monday, March 06, 2017 6:16 PM > To: Robert GRASSO > Cc: [email protected] > Subject: Re: [X2Go-User] High performance OpenGL issues > > This is normal since there is no proper GL support in X2Go (through lib-nx) > by now. > This is a work in progress from the Arctica team by now but not completed yet. > > > Regards, > Walid Moghrabi > > TRAVAUX.COM > BAT I - PARC CEZANNE 2 290 AVENUE GALILEE - CS 80403 > 13591 AIX EN PROVENCE CEDEX 3 > > ----- Mail original ----- > > De: "Robert GRASSO" <[email protected]> > À: [email protected] > Envoyé: Lundi 6 Mars 2017 16:40:01 > Objet: [X2Go-User] High performance OpenGL issues > > > > Hello, > > I am trying to have high-performance OpenGL graphics in X2go, from a modeling > software : it is based > on Jogl; for instance, you can rotate objects in the GUI. I am having issues. > > I am using : > - X2go client 4.0.5.1 on Windows 7 > - X2go server v 4.0.1 on RHEL 6 with KDE > > When I start the software on a physical machine with RHEL 6 and an updated > NVIdia driver, on the > physical screen, it works perfectly. > When I start the software on the physical machine but with the display in the > X2go client, the > software crashes almost immediately > Strangely, when I start the software on a virtual machine running RHEL 6 > inside Vsphere, with the > display either in the console or X2go, it works perfectly. > > So I assume that it may be related to other libraries brought in by the > driver. > I already figured out that I can work around the libGL.so from NVidia, if I > add to the environment : > > export LD_LIBRARY_PATH=/usr/lib64 > > In this way, the software uses the system's libGL.so, I can see it with ldd > /usr/bin/glxinfo > > Unfortunately, this is not sufficient. Does anybody have a solution ? or a > hint ? > > Best regards > > R. Grasso > > _______________________________________________ > x2go-user mailing list > [email protected] > http://lists.x2go.org/listinfo/x2go-user > --- > DISCLAIMER: This e-mail is private and confidential and may contain > proprietary or legally privileged > information. It is for the intended recipient only. If you have received this > email in error, please > notify the author by replying to it and then destroy it. If you are not the > intended recipient you > must not use, disclose, distribute, copy, print or rely on this e-mail or any > attachment. Thank you _______________________________________________ x2go-user mailing list [email protected] http://lists.x2go.org/listinfo/x2go-user
