> Anti-aliasing: I don't believe any of us have ever looked into > that. Feel free and report back? hi hi
I looked into anti-aliasing for XDrawString yesterday. Looks like Xft font anti-aliasing is handled on the Qt/GTK+ level. Seeing as Xastir uses neither, Xft font anti-aliasing would need to be implemented on a lower level. I did not look into this and expect it would take more effort than it is worth (why reinvent the Qt wheel). I like the GraphicsMagick map anti-aliasing hack. That sounds simple enough to implement. Despite being hackish, it probably wouldn't hurt performance much on fast systems. However I'm not familiar enough with X to know where to grab the whole canvas for a resize. Maybe it's a good time to learn this stuff :) Tom KD7LXL _______________________________________________ Xastir-dev mailing list [email protected] http://lists.xastir.org/cgi-bin/mailman/listinfo/xastir-dev
