> Anti-aliasing:  I don't believe any of us have ever looked into
> that.  Feel free and report back?  hi hi

I looked into anti-aliasing for XDrawString yesterday. Looks like Xft
font anti-aliasing is handled on the Qt/GTK+ level. Seeing as Xastir
uses neither, Xft font anti-aliasing would need to be implemented on a
lower level. I did not look into this and expect it would take more
effort than it is worth (why reinvent the Qt wheel).

I like the GraphicsMagick map anti-aliasing hack. That sounds simple
enough to implement. Despite being hackish, it probably wouldn't hurt
performance much on fast systems. However I'm not familiar enough with
X to know where to grab the whole canvas for a resize. Maybe it's a
good time to learn this stuff :)

Tom KD7LXL
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