On Sat, 14 Jun 2008, Tom Russo wrote: > Yep. Class and method definitions, possibly more detailed code. Some > tools advertise "round-trip engineering" where you're supposed to be > able to generate code from the UML, hack it, then pull it back in and > be able to manipulate it at the UML level. Never seen it work properly > even in very pricey tools.
Rgr. I believe my buddy has talked about such things with the same conclusions. > We did at work. The initial design was very heavy on the UML and design > tools, > but that was dropped very, very soon after the first prototype. I believe the Java project that's been such a success for us at work started out with such a design. The software architect for that has long since moved on so I can't get the benefit of his experience. So far I haven't seen anyone disagree with an OO design. That's the precursor to any coding or language selection, so how do we get started on this thing? I'll hunt down UML tools for Eclipse and get them installed on a few machines, plus find some books. BTW: It's appropriate that we discuss this on the -dev list instead of the main list. If we go back and forth with discussions on the main list a bunch of users may unsubscribe due to the extra activity. Also, we avoid input from users with only a passing interest in the design who just want their feature requests added. -- Curt, WE7U. archer at eskimo dot com http://www.eskimo.com/~archer Lotto: A tax on people who are bad at math. - unknown Windows: Microsoft's tax on computer illiterates. - WE7U. The world DOES revolve around me: I picked the coordinate system!" _______________________________________________ Xastir-dev mailing list Xastir-dev@xastir.org http://lists.xastir.org/cgi-bin/mailman/listinfo/xastir-dev