> Note that for the USGS topo (UTM projection) map code we did NOT > reproject the map, instead going for "good enough" map reprojection > with custom code focusing on speed. The resulting 7.5' quadrangle > pixels may be off from their true position by a small number of > meters as a result, but they render very quickly in Xastir. The > 1:100k and 1:250k maps are not as well positioned, but they're also > not anywhere near as detailed.
Ok Jerry, how hard would it be to skip the projection for high layer-number tiles (the close zoomed-in ones)? I assume the projection difference is minimal there, so it would be worth a pixel different for the faster render times. Tom _______________________________________________ Xastir mailing list [email protected] http://lists.xastir.org/cgi-bin/mailman/listinfo/xastir
