Hey Tom,

Thanks for the reply

Those files have always been a separate zipfile on sourceforge, and have never been in CVS. I am thinking a separate git project associated with the Xastir organization is the right approach.

Oh.. interesting and digging around for a while, I found it in a rather hidden place on sf.net

https://sourceforge.net/projects/xastir/files/xastir-miscellaneous/General/xastir-sounds.tgz/download

Ay specific reason for WHY this is done this way? Since these files are in a different archive, most distributions aren't including it, etc. I think it would be cleaner to get it into the main archive and would only add 850Kbytes of space. Btw, it seems the above xastir-sounds.tgz is missing the thunder.wav file but David's archives had some alternative ones:

 unzip -t Xastir_Sounds.zip
Archive:  Xastir_Sounds.zip
    testing: Xastir_Sounds/           OK
    testing: Xastir_Sounds/bandopen.wav   OK
    testing: Xastir_Sounds/newbulletin.wav   OK
    testing: Xastir_Sounds/newmessage.wav   OK
    testing: Xastir_Sounds/newstation.wav   OK
    testing: Xastir_Sounds/proxwarn.wav   OK
    testing: Xastir_Sounds/thunder-01.wav   OK
    testing: Xastir_Sounds/thunder-02.wav   OK
    testing: Xastir_Sounds/thunder-03.wav   OK
No errors detected in compressed data of Xastir_Sounds.zip.


Paths in Xastir are *always* relative to the Xastir share directory.  You
can't specify absolute paths in any of Xastir's config (maps, symbols, sounds,
etc.)

The behavior you describe is what's expected.  Put your sounds files in
/usr/share/xastir/sounds, and then tell Xastir what file you want played
in the Audio Alarms config --- using just the file name, not the full path.

Ok. I'm just used to most programs allowing to any absolute paths and not relative ones.

--David
KI6ZHD
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