Isn't the "easy alternative" just making all $INFO[] read the same as
$ESCINFO[] ? why can we just not assume that if a , or a " is in a
info then we want to be treated as plain text ?  or does $ESCINFO use
lots more resources ? because it seems to me like it should be the
default way anyway

2012/3/1 Jonathan Marshall <[email protected]>:
> While I completely agree that the skinner shouldn't have to care about this
> stuff, the problem is the disconnect in that the built in function parser
> receives only a string to parse.  By the time it gets it the string is
> already formed by piecing together the info labels that the skinner uses.
> Thus, if the string isn't already suitably escaped, the built-in parser is
> going to get it wrong.
>
> I can't recall the exact details, but I'm fairly sure that there wasn't an
> (easy) alternative, else ofcourse I would have done it.  I'll take another
> look - no promises on how long it'll take to do this, as I'm quite busy atm.
>
> Cheers,
> Jonathan
>
>
> 2012/3/1 Predrag Mitić <[email protected]>
>>
>> Hi,
>>
>> thanks for feedback. Few comments from my side
>>
>> $ESC moves parsing string logic to the last instance that has nothing to
>> do with coding - UI design. I don't know what are the reasons why XBMC is
>> parsing strings inside $INFO and not taking it verbatim, I don't know why
>> comma is being used as parameter separator inside $INFO. The way I see it is
>> that this all should be handled before reaching skin. I have no idea what's
>> going in background and I don't really want to know. I would like to
>> _design_ if possible leaving all non related things to programmers as I have
>> no control and knowledge about them.
>>
>> I'm following commits through RSS ATM and yes it's far from ideal but
>> bigger problem is that even if I see them I may interpreting them in a wrong
>> way. For instance:
>>
>> https://github.com/xbmc/xbmc/pull/124  - I have read as not concerning me
>> as I don't use skin.properties in that way.
>>
>> Let's be honest - there is almost a zero chance that any skinner would
>> think as: hey I'm trying to solve recently added layout on home screen, but
>> wait.. I've seen commit about $ESC some months ago. Hmm.. This I better use
>> because some character could decide to use comma in his path and since
>> that's probably being hidden in this
>> <onclick>PlayMedia("$INFO[Window.Property(LatestMovie.5.Path)]")</onclick>
>> I'll better use them.
>>
>> Last but not least I would like to be sure when skin related part ends and
>> XBMC code begins for trouble shooting purposes. It is already very messy and
>> confusing for user as they are often sent from skin thread to script and/or
>> xbmc code threads and back again in order to find where their problems are
>> coming from.
>>
>> Peca
>>
>> On 28. 2. 2012, at 20:52, ronie wrote:
>>
>> On 28-02-12 11:27, Predrag Mitić wrote:
>> > Use $ESCINFO[] rather than $INFO[]
>> >
>> > When was this changed? Consider me dumb, but except for recently added
>> > example I have no idea where else should it be used?? I just don't get it.
>> >
>> > Do skins really need to think about this kind of issues?
>> >
>> > Why don't we post such things to forum? It is very hard to follow this
>> > list as info gets mixed with code.
>> hi,
>>
>> $ESCINFO[] was added about 10 months ago:
>>
>> https://github.com/xbmc/xbmc/commit/7d77070d7e14aa7d1a225e705c9c28f8755a48f7
>>
>> some info on why it was added can be found on the PR:
>> https://github.com/xbmc/xbmc/pull/124
>>
>> the usecase is not only passing an infolabel to playmedia, basically it
>> should be used when you pass an infolabel
>> that may contain either quotes or commas, to a built-in function.
>>
>> i stumbled upon this issue last year when i was trying to copy an
>> infolabel to a windowproperty.
>> for example: SetProperty(MoviePlot,$INFO[ListItem.Plot])
>> since the movie description is likely to contain a comma, the built-in
>> function will fail in this case
>> as it will interpret it as multiple arguments being passed to it.
>>
>> it's likely this info never hit the forum, as i either only used trac to
>> report the issue or discussed it
>> with some of the devs on irc...  can't remember :-)
>>
>> currently the best way to stay up-to-date with skin engine changes is to
>> keep an eye on the commits on git
>> or check the timeline on trac. i understand many skinners consider this to
>> be far from ideal, so i'm planning
>> to start a thread in the skin-dev forum after eden, where we can collect
>> all skin related changes for frodo.
>> that way, everyone should have an easy overview of what's new and which
>> things have changed.
>>
>>
>> cheers,
>> ronie
>>
>>
>>
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Virtualization & Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
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