just FYI: once we have all of HGM's latest patches in, I'll see if I can
create another developer release today and update the POT file at the
translation project.

Apart from the mime-type / icon /desktop install, I would also like you
to have a look at the optimization level used in the Makefile, before
we do that release. For the loading of huge PGN files to work acceptably
it is really important that moves.c and parser.c are as fast as possible.

The current version prints the loading times in the console,
so that you can easily test what compiler settings works best,
when loading a PGN file with (say) 40,000 games.

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