Hi On 04/17/2012 03:28 AM, h.g. muller wrote: > I am very sorry, but it seems I made a major foul-up this time. > > One of the latest patches I made breaks XBoard very badly for playing > engine-engine games in a variant. The test I added to check if the second > engine supports the variant is made before that engine is actually started > (and has told XBoard what variants it plays). So the test always fails, > and XBoard refuses to switch to two-machines mode. > There is a work-around, which is to make sure the second engine has > already been started, e.g. by opening Engine #2 Settings, or playing a game > in variant normal, before using TwoMachines mode. But this is not possible > in engine matches or tournaments. I must have done one of these things > when testing the feature (probably first playing a normal game, to make > sure > that was not blocked). > > So I am afraid that we have to do an immediate 4.6.2 release to correct > this.
I can do this tonight. Perhaps we should post this as known bug on the 4.6.1 page? HGM: When you create the 4.6.2 page, can you also update the front page to point to the new releases? Arun
