Hello!
On 16.09.2014 10:13, H.G. Muller wrote: > > Joshua Pettus schreef op 9/16/2014 1:06 AM: >> I wonder if we can use a SVG board instead? > This would work for an even board with a grid, but SVG is not really > suitable for textures. As it is the code is completely specific for > cutting out bitmaps, and cannot handle SVG. It is conceivable that we > would equip it with a 'pre-processor' which would first render the SVG > to a raster image of the exact full board size, and apply the existing > cutting algortithm to that. That pre-processor approach would lose much of the quality and advantage of SVG. When scaling the window, rather than showing a scaled bitmap image a vector imaged should be rendered from vector to that resolution. How about my original question? What I ran into: Is that a bug or not? Do we need a switch for "tile or board texture" or not? Thanks, Sebastian
