Kuba Ober wrote :
>> Bear in mind that when you have at your disposal a (presumably)
>> efficiently
>> implemented spline rendering algorithm, your approach makes sense.  When you
>> start with plain X11, which has no spline rendering algorithm at all, my
>> approach is the proper one
>>     
>
> I know. I'm just showing that Qt gives us a lot of functionality -- less code 
> to be
> maintained and worried about. Let Nokia's resources go into that.
>
> I wouldn't dare code anything besides a hello world for Xlib. Porting away 
> from Xlib
> is as close that I ever want to get to it.
>
> Qt has quite a bit of code obviously optimized basing on profiles taken in 
> real life
> scenarios, and that's very helpful. Just a recent case in point:
>
> QTransform (the matrix class) knows if it is a special matrix (rotation, or 
> scaling, etc)
> and choses appropriate code paths based on that so that it always performs the
> minimum necessary number of floating point multiplies-and-adds, whether you
> multiply QTransforms, or map QPoints.
>
> Qt's drawing code is full of such optimizations, and it represents man years 
> of effort.
> This is the only way to get XCircuit to perform well IMHO.
>   

IMHO I think you should discuss more on how we place the great
Xcircuit in the whole EDA universe, beside other schematic-capable
integrated tools like Qucs which also utilizes Qt and the loosely-knit
(too loose?) GEDA toolchain.

Cheers,
Lewske "Ryu" Wada
Web: http://run.sh/
Email: [email protected]
Facebook: Lewske Wada
ICQ: 348990359

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