> On 2014 Oct 21, at 16:29, Filhol Alain <[email protected]> wrote: > > I have an application which bundle is as follows: > MacOS : launcher.sh <— a launcher for myAppli > Resources : myAppli <— an application that I cannot recompile (code > lost) > > How can I tell xCode that the .sh file is to be placed in the MacOS folder of > a bundle
• Edit your target. • Click the “Build Phases” tab. • Add a “Copy Files Build Phase”. • Set the “Destination” popup to “Executables”. • Add your .sh file to the empty list. > and then to code sign the resulting bundle ? It might “just work”. If it does not, add a “Run Script Build Phase” and invoke the codesign tool from the command line. To learn how to use codesign, type ‘man codesign’ into a Terminal window. * * * This is probably going to be one of the more trickier things you’ll do this week, but I think it can probably be done somehow. _______________________________________________ Do not post admin requests to the list. They will be ignored. Xcode-users mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/xcode-users/archive%40mail-archive.com This email sent to [email protected]
