It's easy to provide architecture specific code via the __LP64__ preprocessor
macro:
<https://developer.apple.com/library/ios/documentation/General/Conceptual/CocoaTouch64BitGuide/Major64-BitChanges/Major64-BitChanges.html>
Joar
> On 15 nov 2014, at 17:24, David Hoerl <[email protected]> wrote:
>
> I am trying to make a point that some complicated gloming of code has
> resulted in a 64 bit app. Of course the app is build 32 and 64 bit, so its
> possible (but highly unlikely) that the 32 bit version was actually launched,
> not the 64 bit, for who knows what reason. [I'm actually running it via Xcode
> now, on a 64 bit device0.]
>
> I'm looking for any API I can use to settle this once and for all. As always,
> any pointers most appreciated.
>
> David
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