We would also use the Apple default compiler, LLVM 6.0. But there is nothing inherently problematical or instabilty-causing about continuing to build using Xcode 3/gcc/10.5sdk and running on 10.10? We’re getting many more random crash reports running on 10.10.2. Earlier OS X versions don’t have this problem, and I don’t have any other explanation for the behavior.
On Mar 25, 2015, at 11:45 AM, Jens Alfke <[email protected]<mailto:[email protected]>> wrote: On Mar 25, 2015, at 7:38 AM, Michael Domino <[email protected]<mailto:[email protected]>> wrote: I’m building my OS X product using Xcode 3, on 10.6, using 10.5 as the base and deployment SDK. It’s been very stable on 10.5 through 10.9. On 10.10 we’ve been seeing a lot of random crashing. Management is reluctant to make any changes to the build process Upgrading the OS is definitely a change to the build process! If The Mgmt. think it’s OK to upgrade the OS without also upgrading the compiler to a version that's compatible with that OS, then they’re operating in terra incognita and should expect problems. Put another way, if they want to keep things stable they should set up a build machine (or a VM) with OS X 10.6 and Xcode 3, and then never upgrade them. —Jens
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