> On Jul 20, 2015, at 11:48 PM, Rick Mann <[email protected]> wrote:
> 
> It takes several minutes for OS X to verify Xcode on a 2.8 GHz MacBook Pro. 
> The progress bar fills in under a minute, but then it sits there, fans 
> screaming, for another while.

Not surprising, since it’s reading from disk and computing cryptographic 
digests of several gigabytes of data.

> I finally decided to forego the warning about being unable to verify the app, 
> since 7b2 is now crashing 100% when I open my project, and I need to see if 
> b3 fixes this. So I went to Sys Prefs to "Open Anyway," and nothing happened. 
> So set permissions to allow opening any app from anywhere. Relaunched Xcode, 
> and it verified again.

This really belongs in a bug report filed with Apple, not on this list. No 
offense, but (a) you’re the only one seeing this problem, so the discussion 
isn’t helping anyone else, and (b) no one’s been able to provide any help; this 
definitely seems like some kind of issue with Gatekeeper on your system, and 
only Apple engineers have the inside access to debug it.

> Why is Xcode so damn big?


Well, let’s open up the bundle and check “Calculate all sizes”…
90% of it is the Developer folder (the one that used to be at /Developer before 
Xcode 4.)
Of that, the vast majority is the iPhone simulator (3GB) and Watch simulator 
(1.6GB). Not surprising: those are two entire operating systems.
Then there’s 750MB of documentation, 650MB of toolchain (all the compilers and 
other contents of /usr/bin…)

—Jens
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