On Aug 29, 2015, at 08:47 , Alex Hall <[email protected]> wrote:
> 
> I've seen this off and on in the last few betas, and have no idea how to 
> solve it. Sometimes, when I make a new project, a file will show the error 
> "no module named 'UIKit'". The file is empty apart from the code Xcode 
> inserted automatically, so there can't be a typo in UIKit. Is there a simple 
> fix for this, or is the bug at least known, if indeed it is a bug and not 
> something I'm doing wrong? Thanks!

What file? If you’re talking about a file created as part of the new-project 
template, then it’s not going to be “empty”, but will have some boilerplate in 
it.

If you’re saying you create a new class file, then my guess would be you’ve 
forgotten to set the correct target membership when you created the file.

If neither of those apply, then there might I suppose be errors that appear 
temporarily because Xcode does several things asynchronously (such as indexing) 
just after creating a project. When you get the error, what happens if you go 
ahead and build anyway? Is there a build error, or does the original error go 
away?


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