I use a decent Retina MacBook Pro. Some of our builds do take a long time. But I hate switching machines, so this is the machine I use for everything.
I think the Xcode engineers should be limited to something like this machine. Especially the Interface Builder folks. Feb 2013 Retina MBP, 2.8GHz, 16 GB RAM, SSD. > On Sep 10, 2015, at 13:57 , Jens Alfke <[email protected]> wrote: > > >> On Sep 10, 2015, at 1:07 PM, Rick Mann <[email protected]> wrote: >> >> Not that it'll happen, but developers should choose a terrible machine for >> development. That way, you make sure your app works on the lowest end of the >> device spectrum, not only the highest. > > Naw. Apple management tried to enforce that for a while during OS X 10.0 > development — developers were only allowed to put 64MB of RAM into their > machines. It was awful, because builds took forever due to terrible paging. > They gave up on it after seeing what it did to productivity. > [https://xkcd.com/303/] > > In reality you want to give your _testers_ the terrible machines :) Then they > can complain to you about bad benchmark scores or subjectively slow > performance or whatever. > > My axe is a Retina Macbook Pro with 16GB of RAM. It’s wicked fast at > everything I need to do, I can work on the train or in bed, and it’s a joy to > read text on that display. In my experience the only time you need to throw > serious hardware at your build process to speed it up is if you’re building > an entire OS or a huge C++ app (*cough* Chrome *cough*). > > —Jens -- Rick Mann [email protected] _______________________________________________ Do not post admin requests to the list. They will be ignored. Xcode-users mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/xcode-users/archive%40mail-archive.com This email sent to [email protected]
