I use a decent Retina MacBook Pro. Some of our builds do take a long time. But 
I hate switching machines, so this is the machine I use for everything.

I think the Xcode engineers should be limited to something like this machine. 
Especially the Interface Builder folks.

Feb 2013 Retina MBP, 2.8GHz, 16 GB RAM, SSD.

> On Sep 10, 2015, at 13:57 , Jens Alfke <[email protected]> wrote:
> 
> 
>> On Sep 10, 2015, at 1:07 PM, Rick Mann <[email protected]> wrote:
>> 
>> Not that it'll happen, but developers should choose a terrible machine for 
>> development. That way, you make sure your app works on the lowest end of the 
>> device spectrum, not only the highest.
> 
> Naw. Apple management tried to enforce that for a while during OS X 10.0 
> development — developers were only allowed to put 64MB of RAM into their 
> machines. It was awful, because builds took forever due to terrible paging. 
> They gave up on it after seeing what it did to productivity. 
> [https://xkcd.com/303/]
> 
> In reality you want to give your _testers_ the terrible machines :) Then they 
> can complain to you about bad benchmark scores or subjectively slow 
> performance or whatever.
> 
> My axe is a Retina Macbook Pro with 16GB of RAM. It’s wicked fast at 
> everything I need to do, I can work on the train or in bed, and it’s a joy to 
> read text on that display. In my experience the only time you need to throw 
> serious hardware at your build process to speed it up is if you’re building 
> an entire OS or a huge C++ app (*cough* Chrome *cough*).
> 
> —Jens


-- 
Rick Mann
[email protected]



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