On Oct 10, 2015, at 05:43 , Alex Hall <[email protected]> wrote:
> 
> When I make a segue from, say, a button to a scene, I drag from the scene's 
> connections inspector to the button that will launch the segue, so I figured 
> I should do the same thing here--from the scene to the cell.

Ah, OK. When you’re using the inspection connection buttons (to avoid 
control-dragging on the canvas), it doesn’t matter whether you drag from the 
source to the destination or the destination to the source. Either way, it’s 
still a segue from the cell to the detail view.

On Oct 9, 2015, at 21:36 , Alex Hall <[email protected]> wrote:
> 
> I have a UITableView displaying rows of data, which is good, but tapping on a 
> row does nothing, which is the problem.

When you create the segue as above, you get that popup menu we discussed 
recently. In this case, it has two choices: selection, and accessory action. 
Are you sure you chose the right one (selection)?

Also, it’s not clear what the correct segue type ought to be in your case. You 
said nothing about navigation controllers or split controllers, so your 
master/detail relationship is informal, not the one built into iOS, I think.


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