I'm not sure if this is the right place to open this discussion, so please 
direct me to a better forum if any of you have an idea where one might be.

This touches on Xcode operation and use a little, but really not much.

Situation:
    We are running into a reoccurring and difficult problem to reproduce with 
out main iOS app where it drops offline after a period of time and we've been 
debugging this as it appears over the past 8 months without a resolution.

We now are entering a formal testing phase using all the iOS devices we have to 
replicate this issue in a manner that allows us to reproduce it, identify it 
and kill it.

Since our app is meant to run in the background, and it's in the background 
when it the connection dies, we need to have it running on devices and logging 
its online state in this condition.

However…

iOS devices are expensive, we only have so many to test with and we have been 
ignoring trying to reproduce this error using the simulator.

A potential advantage to using the simulator to test this is that we might be 
able to set up several users on one Mac, launch 4 copies of Xcode and run the 
app in 4 simulators.

One could switch between logged in users on one Mac or even spool up versions 
of VMWare (if that's legal) and get multiple simulators running to test on.

Does anyone know if this is even remotely possible?  If it's possible, is it 
wise?

We're looking to get to the root of why our application's network access dies 
while it's in the background, does it even sound viable to include the 
simulator in long term tests to try and narrow this down?


If it does, the simulator can be automated through javascript and 4 years ago, 
I actually scripted it through AppleScript, so other apps running in the 
foreground could be automated while our app sits in the background.


Are any of you out there aware of any resources on this front that are worth 
reading?

Thanks in advance.

Alex Zavatone
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