Hi,

> That sounds like a really good idea. Here's the only problem: VoiceOver 
> support. If I have no physical objects, how could VO users navigate the 
> board? My first thought is to simulate everything, by using a directInput 
> view and then adding gesture recognizers for all the VO gestures I want to 
> support. Actually, this method has a couple of advantages, like supporting 
> swiping up or down to move by row, whereas normal UIButtons would have the 
> user swiping left/right a ton of times. But is there another way I'm missing? 
> The more I think about this, the more I like it! As you said, scalable, far 
> easier to manage, and cleaner.


How about you create a UIView as a “Container” View and then add newly created 
UIButtons to this view using addSubview. You’d position them by change there 
frame to be in the correct position relative to the “Board”, e.g. Assuming the 
UIButton has a fixed size of 40,40, then the first ones FrameRect might be 
0,0,40,40 the second at 40,0,40,40. the first at 80,0,40,40, etc.

Cheers
Dave
 
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