I was out at the field today and we had bright sunshine. That is all the 
displays were at their limits. I looked at the mock up on my iPhone to simulate 
a PDA, and I found they were not so easy to recognize. They lack contrasting 
shapes, and they have too much black in them. Maybe a bit less line thickness 
or more white inside would improve them, and some sort of easily recognizable 
feature that sticks out: EG the cogwheel could have serious teeth, else it 
could pass as a dot in marginal visibility conditions. 
I could imagine not only replacing the text within the buttons by icons, but 
rather replacing the buttons themselves by icons and making the icons as large 
as buttons, might improve the ... er ... what's the word? ... recogizability? 

Yes Icons ARE tricky. 

One important trick ist to use a very consistent visual language throughout an 
application's GUI.  This includes making a decision for text vs. icons on the 
application level rather than on a page level. Icons are only advantageous if 
the user has already learned to recognize them. For new or inexperienced users 
or when the icons only appear in one isolated page within the application, text 
is most likely more (self) explanatory than icons. 

Viele Grüße, 
Martin Kopplow
---

Am 04.03.2011 um 22:29 schrieb Scott Penrose <sco...@dd.com.au>:

> Icons vs Text is tricky.
> 
> Our instinct says that text is better. Firstly there is no learning what 
> something is.
> 
> But there has been a heap of research into this area, and found that users 
> have to spend far less time looking at a screen to find an icon than they do 
> reading text. Our brains are wired to see shapes and icons, not text.
> 
> Scott
> 

------------------------------------------------------------------------------
What You Don't Know About Data Connectivity CAN Hurt You
This paper provides an overview of data connectivity, details
its effect on application quality, and explores various alternative
solutions. http://p.sf.net/sfu/progress-d2d
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