On Thu, Feb 17, 2022 at 04:02:39PM +0100, Jan Beulich wrote:
> On 17.02.2022 15:47, Roger Pau Monné wrote:
> > On Thu, Feb 17, 2022 at 12:01:08PM +0100, Jan Beulich wrote:
> >> @@ -179,8 +179,7 @@ void __init vesa_mtrr_init(void)
> >>  
> >>  static void lfb_flush(void)
> >>  {
> >> -    if ( vesa_mtrr == 3 )
> >> -        __asm__ __volatile__ ("sfence" : : : "memory");
> >> +    __asm__ __volatile__ ("sfence" : : : "memory");
> > 
> > Now that the cache attribute is forced to WC using PAT don't we need
> > to drop vesa_mtrr_init and vesa_mtrr? The more that the option is
> > fully undocumented.
> 
> Yes indeed. You did ask to re-send this patch in isolation. This removal
> is part of the full series.
> 
> >> --- a/xen/drivers/video/vga.c
> >> +++ b/xen/drivers/video/vga.c
> >> @@ -79,7 +79,7 @@ void __init video_init(void)
> >>      {
> >>      case XEN_VGATYPE_TEXT_MODE_3:
> >>          if ( page_is_ram_type(paddr_to_pfn(0xB8000), 
> >> RAM_TYPE_CONVENTIONAL) ||
> >> -             ((video = ioremap(0xB8000, 0x8000)) == NULL) )
> >> +             ((video = ioremap_wc(0xB8000, 0x8000)) == NULL) )
> >>              return;
> >>          outw(0x200a, 0x3d4); /* disable cursor */
> >>          columns = vga_console_info.u.text_mode_3.columns;
> >> @@ -164,7 +164,11 @@ void __init video_endboot(void)
> >>      {
> >>      case XEN_VGATYPE_TEXT_MODE_3:
> >>          if ( !vgacon_keep )
> >> +        {
> >>              memset(video, 0, columns * lines * 2);
> >> +            iounmap(video);
> >> +            video = ZERO_BLOCK_PTR;
> >> +        }
> >>          break;
> >>      case XEN_VGATYPE_VESA_LFB:
> >>      case XEN_VGATYPE_EFI_LFB:
> > 
> > I think in vesa_endboot you also need to iounmap the framebuffer
> > iomem?
> 
> Again part of the full series. I guess I was a little inconsistent
> with leaving the VGA unmap in here, but breaking out the VESA part.
> It's been a long time, but I guess I did so because the VESA part
> needs to touch two files.

I think you are hesitant to include the chunks for the above items? (or
maybe I'm not properly accounting for their complexity).

Thanks, Roger.

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