The "n" input is a GFN/MFN value and hence bounded by the physical
address bits in use on a system. The hash quality won't improve by also
including the upper always-zero bits in the calculation. To keep things
as compile-time-constant as they were before, use PADDR_BITS (not
paddr_bits) for loop bounding. This reduces loop iterations from 8 to 5.

While there also drop the unnecessary conversion to an array of unsigned
char, moving the value off the stack altogether (at least with
optimization enabled).

Signed-off-by: Jan Beulich <[email protected]>
---
I was tempted to also change the type "i" (unsigned) right here, but
then thought this might be going too far ...
---
v2: Also eliminate the unsigned char * alias of "n".

--- a/xen/arch/x86/mm/shadow/common.c
+++ b/xen/arch/x86/mm/shadow/common.c
@@ -1397,10 +1397,13 @@ static unsigned int shadow_get_allocatio
 typedef u32 key_t;
 static inline key_t sh_hash(unsigned long n, unsigned int t)
 {
-    unsigned char *p = (unsigned char *)&n;
     key_t k = t;
     int i;
-    for ( i = 0; i < sizeof(n) ; i++ ) k = (u32)p[i] + (k<<6) + (k<<16) - k;
+
+    BUILD_BUG_ON(PADDR_BITS > BITS_PER_LONG + PAGE_SHIFT);
+    for ( i = 0; i < (PADDR_BITS - PAGE_SHIFT + 7) / 8; i++, n >>= 8 )
+        k = (uint8_t)n + (k << 6) + (k << 16) - k;
+
     return k % SHADOW_HASH_BUCKETS;
 }
 


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