Introduce a macro, SYMBOL, which is a simple wrapper around RELOC_HIDE
to be used everywhere symbols such as _stext and _etext are used in the

RELOC_HIDE is needed when accessing symbols such as _stext and _etext
because the C standard forbids for both comparisons and substraction
(see C Standard, 6.5.6 [ISO/IEC 9899:2011] and [1]).

forbids comparisons between pointers pointing to
different objects. _stext, _etext, etc. are all pointers to different
objects from ANCI C point of view.

To work around potential C compiler issues (which have actually
been found, see the comment on top of RELOC_HIDE in Linux), and to help
with certifications, let's introduce some syntactic sugar to be used in
following patches.


Signed-off-by: Stefano Stabellini <>
Changes in v3:
- improve commit message
- rename __symbol to SYMBOL to avoid name space violations

Changes in v2:
- do not cast return to char*
- move to common header
 xen/include/xen/compiler.h | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/xen/include/xen/compiler.h b/xen/include/xen/compiler.h
index ff6c0f5..b3375f6 100644
--- a/xen/include/xen/compiler.h
+++ b/xen/include/xen/compiler.h
@@ -99,6 +99,12 @@
     __asm__ ("" : "=r"(__ptr) : "0"(ptr));      \
     (typeof(ptr)) (__ptr + (off)); })
+ * Use RELOC_HIDE with symbols such as _stext and _etext to avoid errors
+ * on comparing pointers to different objects
+ */
+#define SYMBOL(x)         (RELOC_HIDE((unsigned long)(x), 0))
 # define ASM_FLAG_OUT(yes, no) yes

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