On 7/18/07, Philippe Gerum <[EMAIL PROTECTED]> wrote:
> On Tue, 2007-07-17 at 21:30 +0200, Gilles Chanteperdrix wrote:
> > The attached patch fixes this, though I am not sure it is the best way
> > to fix it.
> Looks good. The only thing that still bothers me is that, at some
> point, it seems that we are triggering an immediate shot. Even if this
> situation is clearly possible in the real environment, I find it a bit
> suspicious in the simulated one. Maybe this is related to the timer
> adjustement code that may raise such situation (which would explain it
Yes, this is because of the timer adjustment code. We enqueue timers
with an already passed expiry date, so the timer code ends up calling
xnarch_program_timer_shot with a null delay.
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