On Jan 23, 2008 7:34 PM, Philippe Gerum <[EMAIL PROTECTED]> wrote:
> Gilles Chanteperdrix wrote:
> > On Jan 23, 2008 6:48 PM, Philippe Gerum <[EMAIL PROTECTED]> wrote:
> >> Gilles Chanteperdrix wrote:
> >>> Gilles Chanteperdrix wrote:
> >>>  > Please find attached a patch implementing these ideas. This adds some
> >>>  > clutter, which I would be happy to reduce. Better ideas are welcome.
> >>>  >
> >>>
> >>> Ok. New version of the patch, this time split in two parts, should
> >>> hopefully make it more readable.
> >>>
> >> Ack. I'd suggest the following:
> >>
> >> - let's have a rate limiter when walking the zombie queue in
> >> __xnpod_finalize_zombies. We hold the superlock here, and what the patch
> >> also introduces is the potential for flushing more than a single TCB at
> >> a time, which might not always be a cheap operation, depending on which
> >> cra^H^Hode runs on behalf of the deletion hooks for instance. We may
> >> take for granted that no sane code would continuously create more
> >> threads than we would be able to finalize in a given time frame anyway.
> >
> > The maximum number of zombies in the queue is
> > 1 + XNARCH_WANT_UNLOCKED_CTXSW, since a zombie is added to the queue
> > only if a deleted thread is xnpod_current_thread(), or if the XNLOCKSW
> > bit is armed.
>
> Ack. rate_limit = 1? I'm really reluctant to increase the WCET here,
> thread deletion isn't cheap already.

Ok, as you wish.

-- 
                                               Gilles Chanteperdrix

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