Philippe Gerum wrote:
> Gilles Chanteperdrix wrote:
>> Philippe Gerum wrote:
>>> Gilles Chanteperdrix wrote:
>>>> Hi Jan,
>>>> Please do not use my address at gmail, gna does not want me to post from
>>>> this address:
>>>> 2008-08-23 12:10:19 1KWq4T-0000zD-9E ** 
>>>> <
>>>>> R=dnslookup T=remote_smtp: SMTP error from remote mailer after RCPT 
>>>>> TO:<Xenomai-
>>>> [EMAIL PROTECTED]>: host []: 550 rejected 
>>>> because i
>>>> s in a black list at
>>>> so, here is a repost of my answer:
>>>> Jan Kiszka wrote:
>>>>>> Hi Gilles,
>>>>>> trying to understand the cb_read/write lock usage, some question came up
>>>>>> here: What prevents that the mutexq iteration in pse51_mutex_check_init
>>>>>> races against pse51_mutex_destroy_internal?
>>>> Well, I am afraid the mechanism used is not 100% safe. Anyway, the aim
>>>> is to catch most of invalid usages, it seems we can not catch them all.
>>>>>> If nothing, then I wonder if we actually have to iterate over the whole
>>>>>> queue to find out whether a given object has been initialized and
>>>>>> registered already or not. Can't this be encoded differently?
>>>>>> BTW, shadow_mutex.mutex is a kernel pointer sitting in a user-reachable
>>>>>> memory region? Why not using a handle here, like the native skin does?
>>>>>> Won't that allow to resolve the issue above as well?
>>>> This has been so from the beginning, and I did not change it.
>>> To get registry handles, you first need to register objects. The POSIX skin
>>> still does not use the built-in registry, that's why.
>> Well the registry is about associating objects with their name, and
>> since most posix skin objects have no name, I did not see the point of
>> using the registry. And for the named objects, the nucleus registry was
>> not compatible with the posix skin requirements, which is why I did not
>> use it...
> The thing is that, without built-in registry support, you have no /proc export
> of any status data either.

Yes, I did not see the point at the time when the registry was added,
but I do see it now...


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