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Hi everyone,
I've reviewed Andy's design objective of IDOM,
Lenny's view of old DOM and his proposal of redesign, and some users
feedback. Here is a "quick" summary and I would like to call
for a VOTE about the fate of these two interfaces.
1.0 Objective
==========
1. Define the strategy of Xerces-C++ public
DOM interface. Decide which one to
keep, old DOM interface or new IDOM interface
2.0 Motivation
===========
1. As a long term strategy, Xerces-C++ shouldn't
define two W3C DOM interfaces which simply confuses users.
=> We've already got many
users' questions about what the difference, which one to use ...
etc.
2. With limited resource, we should focus our
development on ONE stream, no more duplicate effort
=> New DOM Level 3
development should be done on one interface, not both.
=> No more dual maintenance:
two set of samples (e.g. DOMPrint vs IDOMPrint), two parsers (DOMParser vs
IDOMParser)
3. To better place Apache Xerces-C++ in the market,
we should have our Apache Recommended DOM C++ Binding in http://www.w3.org/DOM/Bindings
=> To encourage more users to
develop DOM application AND implementation based on this binding.
=> Such binding should just
define a set of abstract base classes (similar to JAVA interface) where no
implementation model is assumed
3.0 History
=========
'DOM' was the initial "W3C DOM interface"
developed by Xerces-C++. However the performance of its
implementation is not quite satisfactory.
Last year, Andy Heninger came up with a new design with faster performance, and such implementation came with a new set of interface => 'IDOM'. Currently both 'DOM' and 'IDOM' are shipped with
Xerces-C++. 'IDOM' is claimed as experimental (like a prototype) and
is subject to change.
More information can be found in : http://xml.apache.org/xerces-c/program.html 4.0 IDOM
=========
4.1 Interface
==========
4.1.1 Features of IDOM Interface
--------------------------------------------------
e.g. virtual IDOM_Element*
IDOM_Document::createElement(const XMLCh* tagName) = 0;
1. Define as abstract base classes
2. Use
normal C++ pointers. => So that abstract base class is possible.
=> Make it more C++ like.
Less Java like. 4.1.2 Pros and Cons of IDOM Interface
----------------------------------------------------------
Pros:
1. Abstract base classes that correspond to the W3C DOM
interfaces
=> Can be recommended
as Apache DOM C++ Binding
=> More standard like, no
implementation assumed as they are just abstract interfaces using pure virtual
functions
2. (Depends on users' preference)
- someone prefers C++ like
style Cons:
1. IDOM_XXX - weird prefix
'I' Solution:
-
Proposed to rename to DOMXXXX which also matches
the DOM Level 3 naming convention
2. (Depends on users' preference)
- someone does not like
pointers, and wants Java-like interface for ease to use, ease to learn and ease
to port (from Java).
3. As the old DOM interface has been around for a
long time, majority of current Xerces-C++ still uses the old DOM interface,
significant migration impact
Solution:
- Announce
the deprecation of old DOM interface for a couple of releases before
removal
4.2 Implementation
===============
4.2.1
Features of IDOM Implementation
-----------------------------------------------------------
1. Use an
independent storage allocator per document. The advantage here is that
allocation would require no synchronization
=> Fast, good scalability,
reduced memory footprint
2. Use plain, null-terminated (XMLCh *)
utf-16 strings.
=> No DOMString
class overhead which is another performance contributor that makes
IDOM faster
4.2.2 Downside of IDOM Implementation
-------------------------------------------------------------
1. Manual memory management
- If document comes from parser,
then parser owns the document. If document comes from DOMImplementation,
then users are responsible to delete it.
Solution:
- Provide a
means of disassociating a document from the parser
- Add a
function "Node::release()", similar to the idea of "Range::detach", which
allows users to indicate the release of the Node.
- From C++ Binding abstract interface perspective, it's up to
implementation how to handle this "release()" function.
- With Xerces-C++ IDOM implementation, the release() function
will delete the 'this' pointer if it is a document, else
no-op.
2. Memory retained until the document is
deleted.
- If you change the value of an
attribute or call removeNode many times, the memory of the old
value is not deallocated for reuse and the document grows and grows
Solution:
- This in
fact is a tradeoff for the fast performance offered by independent
storage allocator.
-
There is no
immediate good solution in place 5.0 old DOM
==========
5.1 Interface
==========
5.1.1 Features of old DOM Interface
-----------------------------------------------------
e.g. DOM_Element
DOM_Document::createElement(const DOMString tagName);
1. Use smart pointers -
Java-like 5.1.2 Pros and Cons of old DOM
Interface
--------------------------------------------------------------
Pros:
1. DOM_XXX - reasonable name
2. (Depends on users'
preference) - someone wants Java-like
interface for ease to use, ease to learn and ease to port (from
Java).
3. Not that many users have migrated to IDOM yet, so migration impact
is minimal. Cons:
1. Not abstract base class
- Cannot be recommended as Apache DOM C++
Binding
- Implementation (smart pointer indirection) is
assumed
Solution:
- This
in fact is a tradeoff for the ease of use of smart pointer
design
- No
solution. 2. (Depends on users' preference)
- someone wants C++-like as this
is C++ interface
5.2 Implementation
===============
5.2.1 Features of old DOM
Implementation
---------------------------------------------------------------- 1. Automatic memory
management
- Memory
is released when there is no more handles pointing to it
- Use reference count to keep
track of handles
2. Use thread-safe DOMString class
5.2.2 Downside of old DOM
Implementation
--------------------------------------------------------------------
1. Performance is slow
- Memory management is the
biggest time consumer, and a lot of memory footprint.
- There are a whole lot of
blocks allocated when creating a document and then freed when finished with it.
Each and every node requires at least one and sometimes several separately
allocated blocks. DOMString take three. It adds up.
Solution:
- Lenny
suggests to use IDOM interface internally in
DOM implementation, patch in Bugzilla
5967
- Then the
performance benefits of IDOM is gained but the memory retained problem in IDOM
implementation still remains to address.
- And
internally, we will have dual interface maintenance model as IDOM
interface is then used by DOM internally.
Vote Question:
============
I would like to call for a vote: ==> Which INTERFACE
should be the Xerces-C++ public supported W3C DOM Interface, DOM or
IDOM? <===
Note:
1. The question is asking which "interface" to be officially
supported. Once the choice of interface is chosen, we can discuss how to
solve the downside of implementation as the next topic.
2. The one being voted will become the ONLY
Xerces-C++ supported public W3C DOM Interface, and is where the DOM Level 3
being implemented.
3. The API of the other interface will be
deprecated. And its samples, and associated Parser
will eventually be removed from the distribution |
- RE: Call for Vote: which one to be the Xerces-C++ public ... Tinny Ng
- RE: Call for Vote: which one to be the Xerces-C++ pu... Lenny Hoffman
- AW: Call for Vote: which one to be the Xerces-C++ pu... Markus Fellner
- RE: Call for Vote: which one to be the Xerces-C+... Lenny Hoffman
- Re: Call for Vote: which one to be the Xerce... Jason E. Stewart
- RE: Call for Vote: which one to be the X... Lenny Hoffman
- AW: Call for Vote: which one to be the Xerce... Markus Fellner
- RE: Call for Vote: which one to be the X... Lenny Hoffman
- AW: Call for Vote: which one to be ... Markus Fellner
- RE: Call for Vote: which one to... Lenny Hoffman
- Re: Call for Vote: which one to be the Xerces-C++ pu... Tinny Ng
