+1 for 
typedef std::basic_string<XMLCh> DOMString;

        -joe

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Sent: Monday, December 13, 1999 3:17 PM
> To: [EMAIL PROTECTED]
> Subject: Re: PROPOSAL: DOMString
> 
> 
> 
> How about we typedef XMLCh in the platform-specific header 
> files and then
> typedef DOMString to be std::basic_string<XMLCh>.  The DOM 
> spec is pretty
> specific about these being 16-bit characters, so this would 
> ensure it by
> default.
> 
> And if someone wants to change the typedefs and recompile, they could
> create a 32-bit for efficiency, or 8-bit for ASCII-only with memory
> constraints.  As you point out, no one solutions dominates 
> the others.  So,
> make the default be what the W3C spec says and let more 
> advanced users tune
> it to their particular needs.  In any case, the Xerces and Xalan code
> should assume nothing about the size of XMLCh.
> 
> As for reference counting, we get that already in some 
> standard library
> implementations, like Win32/VC++.  Do we know if other 
> important platforms
> have really poor implementations of std::basic_string<> ?
> 
> 
> -Rob
> 
> Andy said:
> 
> >With wstring there is also the question of character size.  On
> >some platforms (Win32, Solaris), wchar_t is 16 bits; on others
> >(Borland on Win32, Linux) it's 32 bits.  A 32 bit wchar_t
> >compatible string allows the string data to be easily passed
> >to other APIs that expect wchar_t data, but is going to cause
> >memory use problems with large documents.  There doesn't seem to
> >be a good answer to this problem, even with DOMString.  On the
> >32 bit character platforms, either the data is inconvenient and
> >inefficient to use, or the data is bloated.  Take you pick.
> 
> 

Reply via email to