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commit 7a92d0329483a6adaac6615ec39172345398951c
Author: Juha Aatrokoski <[email protected]>
Date:   Thu Jul 4 10:49:04 2019 +0300

    compositor: Fix GL texture filter
    
    Bug: 15676
    
    Between versions 4.13.1 and 4.13.2 the GL_NEAREST filter (used on the
    deepest levels of desktop zoom) stopped working, and GL_LINEAR was
    used instead. Fix by setting GL_TEXTURE_MIN_FILTER in addition to
    GL_TEXTURE_MAG_FILTER, like was done in version 4.13.1; apparently the
    former needs to be correctly configured for the latter to take effect.
    
    Signed-off-by: Juha Aatrokoski <[email protected]>
---
 src/compositor.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/compositor.c b/src/compositor.c
index 9899994..165601f 100644
--- a/src/compositor.c
+++ b/src/compositor.c
@@ -1637,6 +1637,9 @@ redraw_glx_texture (ScreenInfo *screen_info, 
XserverRegion region, gushort buffe
         double y = XFixedToDouble (yp) / (screen_info->height * zoom);
 
         glTexParameteri(screen_info->texture_type,
+                        GL_TEXTURE_MIN_FILTER,
+                        screen_info->texture_filter);
+        glTexParameteri(screen_info->texture_type,
                         GL_TEXTURE_MAG_FILTER,
                         screen_info->texture_filter);
 

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