[ please move this thread to the appropriate development list(s) ] On Fre, 2003-01-17 at 16:03, Alexis Vartanian wrote: > > problem : GL application hangs at starting (quake3 and a threaded) > when running a multithread application, any call to _XRead should > be done after a XLockDisplay is called. If you don't do that, > a call to _XRead may make a call to _XWaitForReadable that calls > XUnlockDisplay then XLockDisplay then the application freezes in the > next XLockDisplay > this is not the case in : > glxext.c:387 and glxcmd.c:1439 > the correction should be fairly easy, moving the XUnlockDisplay done > earlier at the end of the function and anywhere in the path where > the function exits > I can provide a patch if wanted
Please do. -- Earthling Michel D�nzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast _______________________________________________ XFree86 mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/xfree86

