> I think I give up on this. With another user, we've been able 
> to identify 
> where the infinite loop is, and it is a condition that should 
> never happen 
> if the database is not corrupted. The GDBM bug list (and 
> google) does not 
> show any sign of such reports, and GDBM is pretty heavily 
> used in the Unix 
> world. No, the database size is not a problem, since I use it 
> in other 
> projects with DB up to several hundreds MB. OTOH the Win32 "port" is 
> really nothing, since the GDBM code uses almost completely POSIX 
> functions. There must be something in the code generation (MS 
> VC++?) that 
> trigger the condition, or the GLST processes gets brutally 
> killed while 
> updating the DB files.
> 
> 
> 
> - Davide
> 
> 

I don't say it is directly related to gdbm database size or library but
problems I had come up only then the database size is bigger than 10Mbytes
....

You said it could be a VC++ generated code problem.
Is it possible to have a gcc/win32 (in mind with mingw32) compiled version
for win32 ? (or give me directions to compile with gcc for win32 ...)

Thanks

Francis


-
To unsubscribe from this list: send the line "unsubscribe xmail" in
the body of a message to [EMAIL PROTECTED]
For general help: send the line "help" in the body of a message to
[EMAIL PROTECTED]

Reply via email to