hello, joystick question: Why doesn't the i386 joystick driver see all of the axis of my gravis xterminator gamepad? Right now it only recognizes the analog pad, which makes fighting games *really* hard cause of difficult diagonals.
The xterminator is an old one. A real monster of a pad: 5 axis, 11 buttons, and a POV hat. All work with jscal -c /dev/js0. The axis numbers are (acorrding to jscal): 0 analog horizontal 1 analog vertical 2 throttle slider 3 digital vertical 4 left/right analog flippers 5 digital horizontal 6 POV horizontal 7 POV vertical and when running xmame, this is output info on the joystick: I386 joystick interface initialization... OSD: Info: Joystick 0, 2 axis, 16 buttons The only axis numbers it will read from listed above is 0 and 1. Also, the highest button number I can get it to recognize is 11, which leads me to believe that there is a problem differentiating axis from buttons with the xterminator since it indicates the pad has 16 buttons. If I can help with programming I do have some c++ experience and would love to. However, I'm not familiar with the project's guts and libraries and would require a lot of help to get up to speed. Any reply would be greatly appreciated! Thanks for an awesome program! Brent _______________________________________________ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
