theGREENzebra wrote:

>> Does the latest Kof99 works for u?
>> I just can't run it on xmame. On xmame.x11 it says: the game uses 3 
>> colors and then everything is messed up, and on xmame.xgl it doesn't 
>> run and keep consuming all my memory.
>> Is this rom broken?
>
>
> root@neo:/mnt/mofo/rom/mame# x11mame kof99p -scale 4
> info: trying to parse: /usr/local/lib/xmame/xmamerc
> info: trying to parse: /root/.xmame/xmamerc
> info: trying to parse: /usr/local/lib/xmame/xmame-x11rc
> info: trying to parse: /root/.xmame/xmame-x11rc
> info: trying to parse: /usr/local/lib/xmame/rc/kof99prc
> info: trying to parse: /root/.xmame/rc/kof99prc
> Mouse/Trakball selected.
> loading rom 0: kf99p_p1.rom
> loading rom 1: kf99p_p2.rom
> loading rom 2: kf99p_s1.rom
> loading rom 3: ng-sfix.rom
> loading rom 4: neo-geo.rom
> loading rom 5: ng-sm1.rom
> loading rom 6: 251-m1.bin
> loading rom 7: ng-lo.rom
> loading rom 8: 251-v1.bin
> loading rom 9: 251-v2.bin
> loading rom 10: 251-v3.bin
> loading rom 11: 251-v4.bin
> loading rom 12: kf99p_c1.rom
> loading rom 13: kf99p_c2.rom
> loading rom 14: kf99p_c3.rom
> loading rom 15: kf99p_c4.rom
> loading rom 16: kf99p_c5.rom
> loading rom 17: kf99p_c6.rom
> loading rom 18: kf99p_c7.rom
> loading rom 19: kf99p_c8.rom
> done
> kf99p_p1.rom WRONG CRC (expected: f37929c4 found: 5d41395d)
> ng-sm1.rom   WRONG LENGTH (expected: 00020000 found: 00040000)
> ng-sm1.rom   WRONG CRC (expected: 97cf998b found: bddf898f)
> ng-lo.rom    WRONG LENGTH (expected: 00010000 found: 00020000)
> ng-lo.rom    WRONG CRC (expected: e09e253c found: 5a86cff2)
> WARNING: the game might not run correctly.
> Using a Visual with a depth of 16bpp.
> MIT-SHM Extension Available. trying to use... Success.
> Using Shared Memory Features to speed up
> Actual bits per pixel = 16... Ok
> I386 joystick interface initialization...
> Joystick: /dev/input/js0 is Gravis Eliminator AfterShock
> Joystick: Built in driver version: 2.1.0
> Joystick: Kernel driver version  : 2.1.0
> OSD: Info: Joystick 0, 6 axis, 11 buttons
> Using 16bpp video mode
> Game uses 3 colors
> info: setting fragsize to 1024, numfrags to 5
> info: fragsize = 1024, numfrags = 5
> info: audiodevice /dev/dsp set to 16bit linear stereo 22050Hz
> info: sysdep_dsp: using oss plugin
> info: sysdep_mixer: using oss plugin
>
> ....and the game starts fine - make sure you use the prototype.
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>

That's the kof99p, I meant kof99.

Thiago
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