----- Original Message -----
From: "Pieter Hulshoff" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, November 17, 2002 12:53 PM
Subject: [Xmame] speed: xmame vs mame32


> Hello all,

> I've played around with both mame32 and xmame (SDL version, SuSE
> distribution), and noticed that games that run without trouble in mame32
have
> trouble getting up to speed in xmame. I run both in fullscreen. SuSE is
using
> the nvidia drivers (I have a TNT card).

> Can anyone explain to me why there's such a difference in speed between
the
> two? Is there something I'm not configuring correctly? Any help would be
> welcome at this time. :)

On my humble laptop (Celeron 550 w/128mb ram, ati mach64 4mb card),  I run
xmame.x11 in DGA mode and get _WAY_ better performance than mame32
fullscreen. Under xmame, most Capcom CPS[1-2] and Neogeo games run at a
clean 60fps, while in mame32 I get not only a jumpy and completely
unplayable framerate, but also an annoying, crackly sound output. Not to
mention those huge Neogeo games use _MUCH_ less memory in Linux, so I can
actually play them under Linux and get very little "disk thrashing",
compared to emulators under Windows which need about 250 megs of swap to run
them (needless to say it's very choppy). Do I need to say I really love
xmame? :)

BTW, why is almost everyone using the SDL version?! Come on, xmame already
has a direct x11 render available!! Unless you want to use the framebuffer
device (bad idea, it's most likely unaccelerated), using SDL is just a
pointless additional overhead, IMHO.

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