On Sun, Dec 01, 2002 at 07:33:37PM -0500, c.s.h. wrote: > Hello all > > I just compiled the xgl and x11 targets of the .62-rc1. My system is Mandrake > 9 (Cooker) with NVidia binary drivers. > > xgl target: > does not run with rotation enabled. On most games, I get a black screen and I > have to ESC. On 'block' I get a setfault. > > enabling artwork seems to have similar, fatal, results > > BTW, .60 is the last xgl target that worked for me. > > x11 target: > I thought is was working fine, but I found that 'block' causes a segfault with > rotation enabled. All other games I've tested work nicely.
I can confirm the block segfault. Most likely it's some combination of flip-x/flip-y/swap-xy that I screwed up. I'll look into that. The OpenGL segfault is probably caused by blit_swapxy not being used by the glx code. I'll see if I can figure out what's going on, though I'll have to work blindly since I don't have much luck running the xgl target. Thanks for the feedback. _______________________________________________ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
