On Tue, Dec 03, 2002 at 07:44:24PM +0000, Pete French wrote:
> 
> If I do that it runs - but I only get half the game in the window and
> its all in blue :-)
> 
> So, is this a bug in my backend (i.e. should I be supporting 32bpp somehow
> and I missed it) or is it a bug in the new bitmap generators that they are
> not generating 16 bit graphics when requested by the video driver backend ?
> 
> -bat. [actually I then shift everthing down to 12 bit to display it!]

Could you try adding -norotate?  If it looks fine, then it's either a 
problem in the rotation code or the backend needs to take into account 
blit_swapxy, which is what might be causing problems with the OpenGL 
target.

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