On Tue, Dec 03, 2002 at 07:44:24PM +0000, Pete French wrote: > > If I do that it runs - but I only get half the game in the window and > its all in blue :-) > > So, is this a bug in my backend (i.e. should I be supporting 32bpp somehow > and I missed it) or is it a bug in the new bitmap generators that they are > not generating 16 bit graphics when requested by the video driver backend ? > > -bat. [actually I then shift everthing down to 12 bit to display it!]
Could you try adding -norotate? If it looks fine, then it's either a problem in the rotation code or the backend needs to take into account blit_swapxy, which is what might be causing problems with the OpenGL target. _______________________________________________ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
