> The third release candidate of xmame-0.62.1 is available.  You can grab

Well, I tried the OpenStep 4.2 port of this (not yet managed to work on
the OSX version). It builds flawlessly and runs fine with raster games.
I still have the 32bpp problem with any games that have artwork though,
and I also have the "half screen, all blue" problem with battlezone (and
other vector games)

Could the two prolems be related ? Is it possile that the Mame core is
generating 32bpp even though the driver requested 16bpp ? That might
explain the half screen (and the fact its always in blue).

I assume this release was supposed to work with the video drivers unchanged,
but how would I set about adding 32bpp support into the video driver if I
wanted to (which might not be a good idea as it would mask this bug possibly,
but...) ? I though the core unformly generated all bitmaps in 16bpp these
days ?

-bat.

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