I tried the new blit code patch .. no real help; it runs about the same as it 
did before. It's starting to seem more and more like I'm going to have to run 
Windows on here.. doesn't look like I'm ever going to get this working 
properly. For comparison, these are my optimal results in each OS:

Linux (xmame.x11 -xsync -throttle -noxv -x11 1 -scale 1 aerofgt): Frameskip 
3-6, 33/60 fps, 45/60 fps without rotation

Windows (Fullscreen): Frameskip 0, 120/60 fps with rotation

Is there a pre-fab CD-ROM or downloadable installer of some sort that will 
set up an XMAME linux enviornment? I tried AdvanceCD; unfortuntely, the CD 
will boot in my main PC (an Athlon XP box), but not in the MAME box, even 
though a Debian installer CD booted on that (same type of CD-R media, even.) 
I suspect I am doing something wrong, so here is a quick rundown of what I 
did:

1. Partitioned HDD. 1.1 GB for Linux, .1 GB for Swap.
2. Installed Debian (Testing distribution), with X v4.2.1, xserver-xfree86.
3. Configured X v4.2.1 with debconf. Picked TDFX driver, 800x600 resolution, 
16-bit color. 15-bit is unsupported.
4. The TDFX module was installed automatically.
5. Compiled a 2.4.19 kernel with nearly everything off (only kept what I 
really needed.) Optimized the kernel for K6-series CPUs (k6/k6-2/k6-3).
6. Compiled XMAME with X11 rendering, DGA, XV, no 68000 ASM [tried it WITH 
68000 ASM too], cc = gcc-3.2, CFLAGS = -O3 -march=k6-2 -Wall -m3dnow -mmmx 
-ffast-math -fomit-frame-pointer -pipe. Did compilation on the Athlon box, 
also running Testing.
7. Copied it over to the other machine, ran it. Got terrible framerates. Same 
happened when I compiled on the K6-2 box, except it took about an hour longer 
to do.

I used the same configuration on my Athlon box and it runs at 100% in every 
game, 0 frameskip, even CPS2 games.

If I do have to use Windows .. is there some sort of absolute-minimal install 
I can use? I would use DOS, but this arcade box uses USB controls, and if I 
am not mistaken, USB support in DOS is very, very sketchy.

Thanks,
Deven "Epicenter" Gallo



On Tuesday 18 February 2003 05:30 am, you wrote:
> On Tue, 2002-02-19 at 09:06, Deven wrote:
> > Hello, I am having trouble getting XMAME to run at its proper speed. Here
> > are my results with a relatively low-end game, Aero Fighters
> > (aerofgt.zip) [all speeds are with Throttle on, and the GLX refers to
> > when DRI is working]:
> >
> > X11: 20 FPS
> > DGA: 26 FPS
> > SVGALIB: 26 FPS
> > GLX: 3-12 FPS
> > SDL: 20 FPS.
> > Glide: Won't run, gives odd black diagnol stripes, crashes X.
> >
> > For comparison, with the same hardware, game, and configuration in
> > Windows 98, I got 90-110 FPS with Throttle on.
> >
> > This is my system configuration:
> >
> > AMD K6-2 CPU @ 450 MHz
> > VooDoo 3 2000 PCI
> > 229 MB PC100 SDRAM
> > Debian Linux (Testing) w/ 2.4.19 kernel, X 4.2.x, and TDFX Driver
>
> At home i've a peecee with specs near yours (the CPU is an athlon 650
> MHz and i'm using debian sid), so i could check this evening.
>
> I can only give you two advice: look if the MTRR (memory type range
> register) is configured right (i think should be activated by default,
> but i could be wrong) cause it give an effective burst, and that X is
> running at 15 bit colour depth. This are a kind of general tips, for
> some game it helps having the m68000 cpu engine compiled using the
> assembler version, and, as always, YMMV... =)
>
> Are you using XV extension? What you get if you run xmamme -noxv -scale
> 1...
>
> Andrea

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