On Sat, Nov 15, 2003 at 04:05:00PM -0600, m0j0.j0j0 wrote: > On Sat, 2003-11-15 at 14:50, Frank Cox wrote: > > On Sat, 15 Nov 2003 14:39:04 -0600 > > "m0j0.j0j0" <[EMAIL PROTECTED]> wrote: > > > > > It's almost working now... Unfortunately, I am having some issues with > > > it's accuracy. Police Trainer (and XFree86 for that matter) don't seem > > > to register the right coordinates when I pull the trigger. I tried > > > holding the gun fairly steady at the center of the screen and repeated > > > firing. The game shows shots covering about half of my TV. > > > > I believe that you have to switch the gun to "calibrate" mode (there is a > > switch on the gun housing) and wave it across and up-and-down your screen > > before you can use it with any particular game/monitor resolution. > > Sorry, forgot to mention that in my previous message. I've done the > calibrate "white screen" thing several times. Hasn't helped. > > Are there any tools which can display the coordinates of where it's > currently aiming?
You can add some printf's to the code for the lightgun and see what it is showing. Have you tried Area 51 or Zero Point? I know those games work for sure. It's possible that Police Trainer just isn't working correctly. -- Debian - http://www.debian.org/ Linux 1394 - http://www.linux1394.org/ Subversion - http://subversion.tigris.org/ WatchGuard - http://www.watchguard.com/ _______________________________________________ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
