In version 0.82, many games print what looks like emulation debugging messages while they run. For example, for robby, you get:
Machine reset cpu #0 (PC=0000004F): unmapped I/O byte read from 00000015 cpu #0 (PC=0000004F): unmapped I/O byte read from 00000015 cpu #0 (PC=0000004F): unmapped I/O byte read from 00000015 cpu #0 (PC=0000004F): unmapped I/O byte read from 00000015 cpu #0 (PC=0000004F): unmapped I/O byte read from 00000015 cpu #0 (PC=0000004F): unmapped I/O byte read from 00000015 cpu #0 (PC=0000004F): unmapped I/O byte read from 00000015 cpu #0 (PC=0000004F): unmapped I/O byte read from 00000015 cpu #0 (PC=0000012A): unmapped program memory byte write to 0000C5DF = 28 cpu #0 (PC=0000012C): unmapped program memory byte write to 0000C5E0 = 3F In some cases (bombjack, marble2) it's such a flood that the emulation slows down to a crawl. Is there any way to disable them ? -- André Majorel <[EMAIL PROTECTED]> http://www.teaser.fr/~amajorel/ _______________________________________________ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame