Hello,
i can't launch several games using the xgl version of xmame. They work perfectly with xmame.SDL and
xmame.x11. Here is the log: (starting the game raystorm)
------------------------------------------------------------------------------------------------
...loads perfectly...then....
GLmame v0.94 - the_peace_version , by Sven Goethel, http://www.jausoft.com, [EMAIL PROTECTED],
based upon GLmame v0.6 driver for xmame, written by Mike Oliphant


GLINFO: loaded OpenGL library libGL.so!
GLINFO: loaded GLU    library libGLU.so!
GLINFO: glPolygonOffsetEXT (3): not implemented !

GLINFO: OpenGL Driver Information:
vendor: NVIDIA Corporation,
renderer GeForce3/AGP/SSE/3DNOW!,
version 1.4.1 NVIDIA 53.36
GLINFO: GLU Driver Information:
version 1.3
GLINFO: You have an OpenGL >= 1.2 capable drivers, GOOD (16bpp is ok !)
GLINFO: swapxy=0, flipx=0, flipy=0
GLINFO: xgl_resize to 640x480
GLINFO: Offering colors=0, depth=16, rgb 0xF800, 0x7C0, 0x3E (true color mode)
GLINFO: Using bit blit to map color indices !!
Using 16bpp video mode
GLINFO: totalcolors = 65536 / colortable size= 65536,
depth = 16 alphablending=1,
use_mod_ctable=1
useColorIndex=0
info: setting fragsize to 1024, numfrags to 5
info: fragsize = 1024, numfrags = 5
info: audiodevice /dev/dsp set to 16bit linear stereo 22050Hz
info: sysdep_dsp: using oss plugin
info: sysdep_mixer: using oss plugin
GLINFO: line_len = 1344, raw_line_len= 1344
GLINFO: texture-usage 1*width=1024, 1*height=512
GLINFO: 16bpp color palette lookup bitblit
Machine reset
cpunum_reset() called for invalid cpu num!
cpunum_resume() called for invalid cpu num!


GLmame v0.94 - the_peace_version , by Sven Goethel, http://www.jausoft.com, [EMAIL PROTECTED],
based upon GLmame v0.6 driver for xmame, written by Mike Oliphant


GLINFO: loaded OpenGL library libGL.so!
GLINFO: loaded GLU library libGLU.so!
Trace/breakpoint trap
------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------
loading Vasara: (same with vasara2)
------------------------------------------------------------------------------------------------------------
...loads perfectly...then....
GLINFO: GLU Driver Information:
version 1.3
GLINFO: You have an OpenGL >= 1.2 capable drivers, GOOD (16bpp is ok !)
GLINFO: swapxy=1, flipx=0, flipy=1
GLINFO: xgl_resize to 240x336
GLINFO: Offering colors=0, depth=32, rgb 0xFF, 0xFF00, 0xFF0000 (true color mode)
GLINFO: Using true color mode (no color indices, but direct color)!!
GLINFO: totalcolors = 33024 / colortable size= 65536,
depth = 32 alphablending=1,
use_mod_ctable=1
useColorIndex=0
info: setting fragsize to 1024, numfrags to 5
info: fragsize = 1024, numfrags = 5
info: audiodevice /dev/dsp set to 16bit linear stereo 22050Hz
info: sysdep_dsp: using oss plugin
info: sysdep_mixer: using oss plugin
GLINFO: line_len = 1152, raw_line_len= 1664
GLINFO: texture-usage 1*width=512, 1*height=256
Segmentation fault
------------------------------------------------------------------------------------------------------------


Why is this happening? Is this a bug? or didn't i compile the xgl version correctly ?
note: Other 3D games like "surf planet" or "cruisn world" are very slow.. like 5-10fps, the
same speed as the X11 version.


I'm using a 2600xp+ , geforce3, 512mb ddr, debian sarge...

Help me !




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