xmame/xmess-0.85 is now available. Thanks for the patches, comments, bug reports, and so on.

A patch and full sources are available in the usual places:

        http://x.mame.net/download/0.84.1-0.85.diff.bz2
        http://x.mame.net/download/xmame-0.85.tar.bz2

Changes since 0.84.1:

- Everything from MAME 0.85 (http://x.mame.net/changes-mame.html) and
  MESS 0.85 (http://x.mame.net/changes-mess.html).
- Fixed a problem in makefile.unix that prevented the xgl target from
  building.
- Those who have the commercial NVIDIA driver installed can now build
  the xgl target without having to install the Mesa headers.  (Jonas
  Laurio and me).
- Adjusted the LinuxPPC compile and link flags to prevent relocation
  errors resulting from the application being too large for 24-bit
  offsets in branch instructions.  (Christian Groessler)
- Improved the NetBSD USB joystick driver: Added support for up to 8
  axes and 1 hat and made manual calibration optional via the command
  line option "-joyusb-calibrate".  (Dieter Baron)
- Building xmess.xgl no longer results in link errors from messtest.
- Added a 2x sinc-based 6-tap filter effect with scanlines, enabled
  via "-effect 8" or "-ef 8".  (Richard Goedeken)
- Added EFFECT_MMX_ASM to the makefile, which enables MMX versions of
  the "light scanlines" and "6-tap filter" effects.  (Richard Goedeken)
- You can now successfully build with LIGHTGUN_ABS_EVENT enabled on
  systems with Linux 2.6 headers.
- Fixed a problem that prevented xml2info from building.  (Shyouzou
  Sugitani)
- Reworked the input code so that it more closely resembles its Windows
  counterpart.  This adds support for "-steadykey", "-a2d_deadzone" and
  "-digital".
- Increased the maximum number of joysticks from 6 to 8 and the maximum
  number of buttons per joystick from 16 to 32.
- Mouse buttons may not have been working in recent releases for games
  such as Missile Command; they should work now.
- Network support is broken for the time being because of the core
  input changes, so please disable XMAME_NET in your makefile.  If
  you're interested in fixing this, have a look at src/unix/network.c
  and the XMAME_NET sections of an older src/inptport.c.
- Fixed a 1000-fold inaccuracy in the BeOS implementation of usleep().
  (Jack Burton)

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