xmame/xmess-0.85 is now available. Thanks for the patches, comments,
bug reports, and so on.
A patch and full sources are available in the usual places:
http://x.mame.net/download/0.84.1-0.85.diff.bz2
http://x.mame.net/download/xmame-0.85.tar.bz2
Changes since 0.84.1:
- Everything from MAME 0.85 (http://x.mame.net/changes-mame.html) and
MESS 0.85 (http://x.mame.net/changes-mess.html).
- Fixed a problem in makefile.unix that prevented the xgl target from
building.
- Those who have the commercial NVIDIA driver installed can now build
the xgl target without having to install the Mesa headers. (Jonas
Laurio and me).
- Adjusted the LinuxPPC compile and link flags to prevent relocation
errors resulting from the application being too large for 24-bit
offsets in branch instructions. (Christian Groessler)
- Improved the NetBSD USB joystick driver: Added support for up to 8
axes and 1 hat and made manual calibration optional via the command
line option "-joyusb-calibrate". (Dieter Baron)
- Building xmess.xgl no longer results in link errors from messtest.
- Added a 2x sinc-based 6-tap filter effect with scanlines, enabled
via "-effect 8" or "-ef 8". (Richard Goedeken)
- Added EFFECT_MMX_ASM to the makefile, which enables MMX versions of
the "light scanlines" and "6-tap filter" effects. (Richard Goedeken)
- You can now successfully build with LIGHTGUN_ABS_EVENT enabled on
systems with Linux 2.6 headers.
- Fixed a problem that prevented xml2info from building. (Shyouzou
Sugitani)
- Reworked the input code so that it more closely resembles its Windows
counterpart. This adds support for "-steadykey", "-a2d_deadzone" and
"-digital".
- Increased the maximum number of joysticks from 6 to 8 and the maximum
number of buttons per joystick from 16 to 32.
- Mouse buttons may not have been working in recent releases for games
such as Missile Command; they should work now.
- Network support is broken for the time being because of the core
input changes, so please disable XMAME_NET in your makefile. If
you're interested in fixing this, have a look at src/unix/network.c
and the XMAME_NET sections of an older src/inptport.c.
- Fixed a 1000-fold inaccuracy in the BeOS implementation of usleep().
(Jack Burton)
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