Stephen Anthony wrote: > I did a little more experimentation, and realized that GLMame works when > I use 24 bit mode (it's actually 32bit when used by NVidia; I don't > know why they call it 24).
Were you in 16-bit mode when it wasn't working? > I'm attaching the output from xdpyinfo, glxinfo, and an xmame run. The > strange thing is in the xmame output. Notice that I'm using a 24/32 > bit screen, but xmame reports a 16 bit buffer?? That's probably just because you're running a 16bpp game. If you try something like xexex, it'll have a depth of 32bpp. _______________________________________________ Xmame mailing list [email protected] http://toybox.twisted.org.uk/mailman/listinfo/xmame
