Stephen Anthony wrote:

> I did a little more experimentation, and realized that GLMame works when 
> I use 24 bit mode (it's actually 32bit when used by NVidia; I don't 
> know why they call it 24).

Were you in 16-bit mode when it wasn't working?

> I'm attaching the output from xdpyinfo, glxinfo, and an xmame run.  The 
> strange thing is in the xmame output.  Notice that I'm using a 24/32 
> bit screen, but xmame reports a 16 bit buffer??

That's probably just because you're running a 16bpp game.  If you try
something like xexex, it'll have a depth of 32bpp.

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