Maarten Maathuis <[email protected]> writes: > I had a closer look, and the only worry is fbRasterizeEdges.
Ok, I'll buy that it could be a real performance issue if the mask ends up thrashing back and forth between host and video memory. However, trapezoid rasterization always happens to a temporary alpha mask, which really should never be in video memory. Soren _______________________________________________ xorg-devel mailing list [email protected] http://lists.x.org/mailman/listinfo/xorg-devel
