On Thu,  8 Apr 2010 20:06:40 -0400, Kristian Høgsberg <[email protected]> 
wrote:

> +static int glxWindowPrivateKeyIndex;
> +static DevPrivateKey glxWindowPrivateKey = &glxWindowPrivateKeyIndex;

Because there doesn't appear to be any performance critical use for this
object, it should be in the resource database keyed off the window id
using a new resource type. That will automatically get destroyed when
the window is destroyed, which seems like exactly the semantic you desire.

-- 
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