Jamey Sharp wrote:
Josh and I sorted out a bunch of Xlib bugs this week, especially in support for multi-threaded applications. I'm embarrassed that I hadn't realized the thread support was so bad--but there are so few threaded Xlib apps, and even fewer that are open source.
This sounds great. Writing threaded GL apps has been a challenge because of threading bugs in Xlib.
If you have a Mesa tree built, try progs/xdemos/glthreads. If you use a software renderer (swrast or softpipe) you'll be drawing everything through Xlib.
-Brian _______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel
