Jamey Sharp wrote:
Josh and I sorted out a bunch of Xlib bugs this week, especially in
support for multi-threaded applications. I'm embarrassed that I hadn't
realized the thread support was so bad--but there are so few threaded
Xlib apps, and even fewer that are open source.

This sounds great. Writing threaded GL apps has been a challenge because of threading bugs in Xlib.

If you have a Mesa tree built, try progs/xdemos/glthreads. If you use a software renderer (swrast or softpipe) you'll be drawing everything through Xlib.

-Brian

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