On Thu, Aug 19, 2010 at 9:39 PM, Peter Hutterer <[email protected]> wrote: > On Fri, Aug 20, 2010 at 02:03:43PM +1200, Michael Cree wrote: >> On 20/08/2010, at 1:38 PM, Chris Bagwell wrote: >> >On Thu, Aug 19, 2010 at 8:13 PM, Peter Hutterer >> ><[email protected]> wrote: >> >> >> >>+.BI "Option \*qCoastingFriction\*q \*q" float \*q >> >>+Number of scrolls per second per second to decrease the >> >>coasting speed. Default >> > >> > ^ typo? >> >> Presumably the friction is being stated as an acceleration, so how >> about "scrolls per second squared" or maybe "scrolls per squared >> second" since some argue that the former is ambiguous as to what the >> square applies to. Or maybe it should be "(scrolls per second) per >> second" to emphasise that is the rate at which speed is decreased... > > how about "scrolls/s²"? >
Ah, I get it once I know its not a typo. Any of those choices will help the reader in same way I think. But here is my go at it: Number of scrolls per second multiplied by seconds passed to decrease coasting speed each second. Chris _______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel
