Hi,

On Mon, Dec 27, 2010 at 03:24:13PM +0200, [email protected] wrote:
> +void
> +compRestoreWindow (WindowPtr pWin, PixmapPtr pPixmap)
> +{
> +    ScreenPtr pScreen = pWin->drawable.pScreen;
> +    WindowPtr pParent = pWin->parent;
> +
> +    if (pParent->drawable.depth == pWin->drawable.depth) {
> +     GCPtr pGC = GetScratchGC (pWin->drawable.depth, pScreen);
> +     int bw = (int) pWin->borderWidth;
> +     int x = bw;
> +     int y = bw;
> +     int w = pWin->drawable.width;
> +     int h = pWin->drawable.height;
> +
> +     if (pGC) {
> +         ChangeGCVal val;
> +         val.val = IncludeInferiors;
> +         ChangeGC (NullClient, pGC, GCSubwindowMode, &val);
> +         ValidateGC(&pWin->drawable, pGC);
> +         (*pGC->ops->CopyArea) (&pPixmap->drawable,
> +                                &pWin->drawable,
> +                                pGC,
> +                                x, y, w, h, 0, 0);
> +         FreeScratchGC (pGC);
> +     }
> +    }
> +}

It might be nice to get the Render fallback path for non-matching depths
here; aside from that, for the entire series:
Reviewed-by: Daniel Stone <[email protected]>

Cheers,
Daniel

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